Each texture when downloaded for our site will be in the format:
Or, for example:
The _Filetype is the biggest variable in each of our products, as each .TGA image included in one of our texture files will have a different use. Here they are, and here's what each means!
_D = Diffuse Texture
_Alb = Albedo Texture
_S = Specular Texture
_G = gloss or Roughness (for PBR Textures, this should be used as the roughness input)
_N = Normal Map
_Ny+ = Normal map with Inverted Y Channel (For 3DS Max, UE4, CryEngine usage).
_H = Height Map
_E = Emissive
_T = Transparency
_P = Preview (This is only for PREVIEWING what a texture looks like with the _T map applied - do NOT use this in game).
_Mask = An RGB Mask which will allow you to select various regions of a texture and modify them in either photoshop, or a game engine. An example usage of a Mask file would be to plug in one of the channels as a Metalness Map in UE4.